GURPS Spaceships 2: Traders, Liners, and Transports – Taking Care of Business Intrepid space traders struggling to make a fortune – or just. So you’ve got a starship. Can you use it to make a fortune – or even a living? GURPS Spaceships 2 provides statistics and descriptions for dozens of. “GURPS Spaceships 2 provides statistics and descriptions for dozens of “This is the second volume in the GURPS Spaceships series by David Pulver.
|Published (Last):||12 March 2006|
|PDF File Size:||4.5 Mb|
|ePub File Size:||13.94 Mb|
|Price:||Free* [*Free Regsitration Required]|
Spaceship Design and Combat: GURPS conversion
You can’t pack a powerful particle beam in small size. Having a more complex conversion for skills and using a 2 or 3 d10 system would maintain the curve that GURPS is built around. Preview of the PDF.
For deep space battles a hex size of 1, km and 3-minute or minute turn lengths is appropriate. And why not just combine missiles with “drones”? Trying to squeeze all equipment needed for neutral particle beams into a miniscule satellite is doomed to fail. Lasers even UV have weak damage, limiting their offensive utility to precision strikes on small targets and exposed systems.
GURPS Spaceships 2 provides statistics and descriptions for dozens of interplanetary guros interstellar commercial vessels, from tiny shuttlecraft and rugged tramp freighters to the sleek star liners and beautiful luxury yachts of the elite. Railguns in particular are slow and you’d have to saturate a huge volume of space to cover the entire maneuver manifold of an accelerating target.
Originally Posted by Langy.
The vessel will be paid off in 12 years. Sean Punch 46 pages. What weapons can benefit from this information at a gurls where you need drones as extended antenna to get a precise location of your target? This helps align size categories to the ones already present in Eclipse Phase. Problem with forward observer drones without their own weapons is the same that mandates their creation in the first place and about which gugps are talking in relation to kinetic attacks at extreme distances – establishing precise position of target relative to your own ship and light lag.
Theoretically many networked drones as outlined in your post can be fashioned into an extension to ship sensors allowing for a bigger sensor radius.
Finally, the decile values allow easy conversion between base Eclipse Phase and a scaled up ship combat system. Antimatter missiles are not cost effective. And again targets with armour good enough to stop shrapnel will spacesgips much bigger size than a few meters. Size is no obstacle. Written by David L. Though drones will need to dive in and out of cloud to relay information without losing packets or use laser communication which can be even less reliable due to problems with determining exact drone position through a hurps that obscures even signatures of the battleship.
Periodical Articles Podcast Episodes. Easiest solution would be to use a loan calculator. SJ Games and Munchkin Medium: Especially if you want a reliable lock on target due to cost of such devices. You can edit this page to create it.
Originally Posted by David Johnston2 What percentage increase? These derived rules offer a quick way to determine what cargoes or passengers are available for. So will you keep them close to your ship for good integration with onboard systems or try to move them forward closer to enemy ship?
Can you use it to make a fortune — or even a living? If the spacecraft is new, half this payment is made on order nonrefundable, of course and the rest on delivery.
GURPS Spaceships 2 | RPG Item | RPGGeek
What I have a bigger problem with is the percentage increase, meaning that when the duration of a loan is lessened; t. The ship’s computer is basically just a suit around whatever mind is driving.
Distance probably will be measured in light minutes. To destroy it you need to spacesjips dHP to zero. This page does not exist. This is to solve the problem in standard GURPS whereby kinetics suffered enormous base accuracy penalties even against stationary targets. My guess is that it should be an Errata, it should read: Drones and Kinetic attacks.
Add a copy to your collection. They still treat them as separate ships that must be independently targeted.
Four other factors I can think of suggest the superiority of this tactic: Originally Posted by Andrew Hackard. This is also why they are so vulnerable to jamming. And how you will protect them from PD systems in such a way that it won’t mess with your own sensors? Surf our site for the files you want. I suspect that like swarms this is limited by their comms range.